![]() Grant Danasty from Castlevania III: Dracula’s Curse is another familiar face who’s gotten a radical makeover. Maria, for instance, was just a pre-teen when she made her first appearance in Castlevania X: Rondo of Blood, but in Judgment she’s a few years older, so it makes sense that she may have gone a bit nuts with the girl-punk accessories. It definitely helps that the game’s story explains why everybody looks so different. At first, I hated most of these redesigns, but after I started playing the game, most of them really grew on me. Castlevania Judgement‘s characters were redesigned by Death Note artist Takeshi Obata. It’s also why some of them look so goddamn weird. It’s this time-bending deal that’s caused all these fighters from different eras to fight. There is also one brand-spanking-new character, Aeon, who serves as the time-bending host of the game’s violent festivities. So in the place of Soma and other portable favorites, we get the goofy-ass werewolf Cornell from the N64’s Castlevania: Legacy of Darkness and Eric from the oft-forgotten Castlevania: Bloodlines on the Genesis, as well as more familiar faces like Simon Belmont and Alucard. ![]() Come to think of it, the game’s only representative from a portable-only Castlevania is Shanoa from Order of Ecclasia, which is weird considering the fact that the portable market has been the home of some of the most popular Castlevania games. ![]() Strangely, the only Castlevania time period not represented here is Soma Cruz’s “future-vania” era. For those who missed the memo, Castlevania Judgment is a 3D fighting game that features an all-star cast of characters, musical tracks, enemies, weapons, and environments from a variety of past Castlevania games. ![]()
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